By Katy Searcy, Children’s Department
At this point, we’ve all heard something about the wildly popular game Pokémon Go. You know, the game that has players falling off cliffs and running into oncoming traffic. The game that many players claim has improved their mental health. Maybe you know it as the game that finally got your kids off the couch and walking around outside. Either way, Pokémon Go really is a great way for people of all ages to spend some time in the great outdoors, especially as the weather changes. And we’re here to give you the basics and some tips on how to play (especially after helping numerous children catch pokemon at the library).
Pokémon Go was created by Niantic, Inc. as a way to get players out of the house and exploring their neighborhoods and cities. It’s similar to geocaching, but without finding physical objects. Pokémon are spawned based on the player’s geographic location, which is tracked through the GPS in the player’s smartphone. As you move, your avatar moves in the game, and the more you move, the better your chances for finding Pokémon.
Pokémon fall into different categories, or “types.” Each Pokémon is typically found in a location correlating to its type. For instance, Water Pokémon are found near bodies of water (ponds, rivers, lakes, oceans, etc.), Grass Pokémon and Bug Pokémon are in particularly grassy areas (parks, golf courses, nature trails, etc.), and Normal Pokémon can be found in residential areas. These Pokémon are more common in this area, although that doesn’t mean you won’t come across a different type. You can also hatch Pokémon from eggs collected from PokéStops, and in order to hatch them, you have to walk. Each egg hatches after a certain predetermined distance—2 km, 5 km, or 10 km—, and the greater the distance walked, the rarer the Pokémon hatched.
When you come upon a Pokémon, your phone will vibrate to let you know you found something. You tap on the Pokémon that appears on your screen, and from there, the app uses augmented reality through your phone’s camera, so it looks like the Pokémon is there in the real world. You’ll be prompted to “catch” it with a Poké Ball, and you throw the ball by swiping up on the screen with your finger to hit the Pokémon in the circle.
There are locations scattered around town called PokéStops and Gyms that are usually found either along nature trails, historic sites, churches, public buildings, and other interesting local locations. Stops are places players can visit to get supplies, and Gyms are for battling. The library is a PokéStop, and since we’re in a historic part of town, there are lots of Stops and Gyms around us. Lure modules can be placed at Stops, which lure Pokémon to the Stop for thirty minutes.
Once caught, you can make Pokémon stronger by powering them up or evolving them using the stardust and candy that you get when you catch a Pokémon. You can also transfer your Pokémon to get candy, which is especially helpful when you have lots of low CP, common Pokémon. The more Pokémon you catch, the more stardust and candy you get. When you’ve reached Level 5, you can battle other players’ Pokémon and train your Pokémon at Gyms.
The best spots to catch Pokémon are typically places that are heavily populated or where there are lots of active users, such as Cool Springs or downtown Franklin. PokéStops will give you more items, and you’ll find better Pokémon if you’re in a bigger area. Landmarks and other places of interest are good to try, too. You’ll find better and rarer Pokémon as your trainer level advances, so don’t be discouraged if you don’t catch anything amazing at first.
“What does all this have to do with the library, of all places?” you might be thinking. As I mentioned earlier, the Main Branch of WCPL in Franklin is a PokéStop itself, with tons of other Stops and a couple of Gyms within walking distance. It would be a great starting place for anyone wanting to walk around and catch Pokémon. Starting in the back of our parking lot, you could walk along Columbia Avenue towards downtown, picking up seven or eight Stops along the way. I’ve personally caught decent Pokémon—like Pinsirs and Scythers—in the library, and I’ve seen people catch Glooms, Arboks, and Wigglytuffs. We’ve also been known to drop Lures at some of our library events, so you never know what you might find here.
By Katy Searcy, Children’s Department
Comics and graphic novels. When I say those magic words, there are typically some pretty strong feelings evoked: I either receive rants and raves or wailing and gnashing of teeth. I’m here for those of you who may fall into the latter category. Maybe you hate them because you feel they aren’t “real” literature, because there’s absolutely no way cartoons can contain value. Maybe you hate them because your kid won’t read anything else. Or maybe you just hate them because you don’t know anything about them. So I’m here to provide you with a crash course in comics and graphic novels with the hope that hating them will no longer be your first reaction.
Comics vs. Graphic Novels: What’s the Difference?
Comic books are periodicals that contain a single story or a collection of stories, often featuring a continuing set of characters. Comic books are a form of sequential art, following a left-to-right, panel-to-panel reading convention and containing textual devices such as speech bubbles, captions, and onomatopoeia to convey dialogue, narration, and sound. Many American comic books involve adventure stories that incorporate elements of fantasy and science fiction. Superhero characters in comic books are especially popular. Some comic series have been merged into giant collections, like The Walking Dead, so they read more like a graphic novel.
A graphic novel is a book-length story that combines pictures and text. Graphic novels do resemble comic books, but they’re typically much longer than comic books with more serious subject matter. Many graphic novels do explore adult themes, but there are just as many graphic novels created specifically for children and young adults. Graphic novels are not necessarily novels—the format includes fictional stories, informational text, essays, reports, memoirs, biographies, and even poetry told using a combination of text and images following the panel-to-panel conventions of comics.
Where Does Manga Fit?
Manga are Japanese comics. The panels and text are read from right to left, and the reader turns the page in a right-to-left fashion as well. This can catch many readers off guard, but trust me, once you start, it’s easy to catch on. The art style of manga, however, differs drastically from its American counterpart. Manga characters are hyper-stylized, typically drawn with large eyes, small mouths, and giant heads of brightly colored hair. Emotions are exaggerated and can take over a character’s entire body.
Why Should We Read Them?
- The first reason is obvious: Comics and graphic novels are fun! Why should reading be boring and miserable? It shouldn’t. Letting kids read something fun of their choosing gives them a sense of initiative and responsibility towards their own reading, and they’re less likely to view reading as a chore.
- We live in a hyper-visual culture, and the visual sequences in comics and graphic novels just make sense to kids.
- Kids use complex reading strategies when comic books and graphic novels. Readers must rely on dialogue and visual cues to infer what is not explicitly stated by a narrator, and they develop multiple literacies through the combination of pictures and text.
- Comics and graphic novels are GREAT for reluctant readers. For kids who are intimidated by large amounts of text, the combination of text and images makes the book seem more accessible.
- Personally, I read them when I want a more immersive, inclusive reading experience. I’ve found that some stories are just told better through a visual medium.
Which Ones Should I Read?
I’m glad you asked. If you’d like to know more about comics as a genre, Understanding Comics by Scott McCloud (call number YA 741.5 MACC) is a wonderful resource. Often used as a textbook in literature classes (I needed it a total of three times during my undergrad and graduate work. Three!), McCloud delves into nearly every historical and perceptual aspect of comics. As far as good comics and graphic novels to read, here is a basic list of some of my personal favorites for each age group that we have available here at WCPL.
Babymouse: Queen of the World! (J 741.5 HOL)
Squish: Super Amoeba (J 741.5 HOL)
Lunch Lady and the Cyborg Substitute (J 741.5 KRO)
Chi’s Sweet Home (J 741.5952 KON)
Zebrafish (J 741.5 EME)
Roller Girl (J 741.5973 JAM)
Amulet: The Stonekeeper (J 741.5973 KIB)
Astronaut Academy: Zero Gravity (J 741.5973 ROM)
Brain Camp (J 741.5 KIM, 7th and 8th shelf)
Chiggers (YA F LAR)
Battling Boy (J 741.5 POP, 7th and 8th shelf)
Drama (YA F TEL)
In Real Life (YA F DOC)
Scott Pilgrim’s Precious Little Life (YA F OMA)
This One Summer (YA F TAM)
Runaways (YA F VAU)
The Shadow Hero (YA F YAN)
Fun Home: An American Tragicomic (741.5973 PEC)
Over Easy (741.5973 PON)
Saga (741.5973 VAU)
Can’t We Talk About Something More Pleasant? (92 CHA)
Blankets (F THO)
Understanding Comics by Scott McCloud