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Armada by Ernest Cline

ZZ48DF98ECBy Lindsay Roseberry, Reference Department

Armada is Ernest Cline’s second book. Those of us who loved Ready Player One may be slightly disappointed.   We were expecting lightning in a jar again.

Zack loves video games; he really got into them trying to get to know his deceased father. His mother told him about a box of his things in the attic and he had been exploring his father’s notebooks and games. So, when he saw a space ship that looked exactly like one from the video game Armada outside his school window, you would understand why he thought he was hallucinating. He wasn’t. A larger spaceship lands in the schoolyard, and his friend and boss calls him to get in. Just him. While on route to an underground bunker, he learns that his world and everyone else’s is about to drastically change. The aliens are real, Armada, the game that swept the world, was a training program to help fight off the aliens and Earth is under attack. Because he has a high score in Armada (in the top 10!), he is automatically an officer. He is assigned to the dark side of the Moon, to a forward base for the earth forces, to fight off the alien attacks. But is it possible all is not what it seems? Could his father possibly still be alive? Can Earth be saved??

This book will remind you of Ender’s Game, but not so serious and shocking, and the movie The Last Starfighter. While it does seem formulaic in parts, there is room for a sequel. Perhaps, like in other science fiction series, the first book sets up the story and the story continues where it left off.

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